![]() ![]() It's hard with a game like this because they could have added an easy mode that would help explain the rules of the puzzles better and yet that would have ruined the whole tone of the game. I also sometimes wish there was a notepad in the in game menu, so I could make notes on rules I discover as I go along to test them, it would also save me some time instead of going back over the island to try and learn where I went wrong in my misunderstanding in a previous puzzle. I just have to remember now that sometimes I'm going to have to take a big leap to think outside of the box a bit. I felt a bit like there needed to be another puzzle in between to help discover the rule. I had sectioned the Tetris shapes off in the previous puzzle and in the next one, so long as the shapes were included in the big shape made with the line, and the Tetris icons were included, then it didn't matter where they were. I think you may be right because I often go back after asking for help and see where I have gone wrong.įor me with the example I gave, it was that I didn't realise that the shapes within the shape could be moved about. If you prefer to believe that some of the puzzles don't respect their own rules, then you're really just blocking yourself from improving your incomplete understanding of the rules. There isn't enough space to section them off individually and when I try to just go by the number of squares total to create a shape, its not accepted because it is not the shape shown on the tetris block. If you inclose multiple symbols, it doesn't matter where they are, just as long as they're inclosed and fit with the others you inclosed.Ĭould you tell me how that applies to the second red one on the gate up the stairs in the swamp area? It has two tetris L shapes of four and one long tetris shape of 4. However if the symbol is turned, then you can turn them in your solution, but you still can't flip them. You must inclose the symbols in their exact shape. Well I can tell you the rules then if you care. I figured if I looked at a few solved ones it would help, but it didn't - they still don't make a lot of sense. Originally posted by chriswhite56:I basically gave up on them and just used the guides when I got stuck. This can get really complex and I've personally used grid paper or Excel sheets to play with it to find the solutions. have 3 horizontal tiles going from the LEFT almost to the RIGHT, and then 4 vertical tiles going along the right side from BOTTOM to TOP. What this means is that if there is a vertical "4-dots-in-a-column" tetris block on the LEFT side of a 4x4 grid, and a horizontal "3-dots-in-a-row" tetris block on the RIGHT side of a 4x4 grid, you can encapsulate both these blocks in a single, 7-tiles large sector, that will e.g. The size and shape of a sector containing ANY tetris block(s) must fit the tetris blocks, BUT they may be moved around the sector, AND if some of them are displayed as slightly rotated, then they may also be rotated within the sector to exactly fit. When you think about it, your "line" through the grid separates the entire area into oddly shaped sectors.Įach tetris block is in exactly one of these sectors - but multiple tetris blocks may be in the same sector. ![]()
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